![]() To do so, you have controls that are very simple, but too sensitive. Infinite Minigolf makes those quirky plays more frequent by scattering power ups throughout levels, which (once collected) make your ball jump higher or gain a speed boost. The game also incentivises risky plays, awarding more points for shots that bounce off the walls or jump through obstacles. Finishing the level in only one shot gives you the most unaided points possible, but you can pick up gems on the path to the hole to increase your score even more. In the end, it all comes to building up your score. ![]() Instead, you must find the optimal path between obstacles, trying to gather as many bonus items as you can. The levels are usually short and self-contained, so you can’t expect to take those high-altitude sniper shots. For starters, there’s the minigolf premise. The core objective of hitting the ball into holes with as few strokes possible is here, but it has many little twists to make it all the more interesting. In a similar manner to those aforementioned cartoons, Infinite Minigolf is a colorful, fun, and creative take on the minigolf formula. Considering this background of mine, when I started to play Infinite Minigolf I was a bit skeptical whether it would have any appeal to me. Everything that I know about it – and about its “mini” subcategory – comes from the funny Bugs Bunny and Woody Woodpecker classic episodes, in which sneezing plays a huge part in the game strategy. It isn’t a popular sport where I live, so I have never watched an actual game (never mind going out and actually playing it).
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