![]() The relatively straightforward design of Minecraft Dungeons seems like it would be fairly simple to create a level editor for. There are obvious precedents for this formula-Nintendo has done it with Super Mario Maker, which drew from the myriad 2D outings of the iconic plumber to let gamers craft levels for others to jump and run through. Adding that element of creativity could make it actually feel like a legitimate Minecraft game instead of a reskin, and it would also extend the game’s lifespan way beyond the limited content developers can create on their own. The solution is simple: let players also be the Illager, the evil entity that serves as the final boss of Minecraft Dungeons, setting up their own levels for other players to fight through. WTF?! Study Shows PC Gamers and Dota 2 Players Swear the Most ![]() It feels like a perfectly fine Diablo clone in Minecraft pajamas. While Dungeons has all of the visual and thematic trappings of Mojang’s generation-defining hit, it lacks the spirit of the thing. It’s a perfectly good game, made with incredible polish, but I can’t help thinking that it would be better without the franchise name.įor better or worse, we come into Minecraft expecting a certain kind of experience. ![]() This might mitigate some of these concerns, but at the end of the day, it’s hard to see Dungeons having a lifespan anywhere near Minecraft itself. Mojang is promising updates and patches with new stuff in the future. Instead of giving you the feeling of freedom and creativity, it frustrates. Loot drops come with a trio of selectable perks, but often they won’t mesh with the character build you’re working on, and that becomes more and more noticeable as you advance toward the endgame. Worse, the deterministic nature of Minecraft’s digging and crafting is replaced by what can seem like an infuriating randomness. You just have to look to the success of the tie-in toys and other merchandise to see how much people care about them. Despite not having a canon explanation for how or why you ended up in this world made to be exploited and remade, the creepers, endermen, and other denizens of Mojang’s world have become iconic to gamers of a certain age. You can also tweak difficulty by individual area to increase the chances of rare loot dropping.ĭungeons capitalizes on one of Minecraft’s most successful, if accidental elements-its lore. Randomly generated levels span nine unique biomes, and once you’ve completed the main campaign-estimated to hit between seven and nine hours-two additional difficulty levels open up. Bad guys drop gear that can make you a more efficient damage-dealer or a sturdier tank. The player ventures through self-contained levels slaying monsters and grabbing treasure to outfit their blocky hero to challenge harder levels, repeating as needed. If you’ve played games like Diablo, you know what you’re in for here. But instead of the often-awkward first-person perspective of the base game, this time you’re hacking and slashing in isometric third-person. Here’s the elevator pitch: a great evil is threatening the land with swarms of familiar Minecraft mobs, and a lone hero must battle it back.
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